#include "Point.h"
#include "Ball.h" //cyclical dependency accounted for
#include "PlayerBall.h"
#include <vector>
#include <math.h>

Point::Point (int x, int y) //deault x and y set to 0
{
	itsX = x;
	itsY = y;
}

Point::~Point(void)
{
}